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Imitation City : ウィキペディア英語版
Adventure game

An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film, encompassing a wide variety of literary genres. Nearly all adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult.
In the Western world, the genre's popularity peaked during the late 1980s to mid-1990s when many considered it to be among the most technically advanced genres, but was considered to be a niche genre in the early 2000s. Since then, a resurgence in the genre has occurred spurred on by success of new ventures and approaches. Within the Asian markets, adventure games continue to be popular in the form of visual novels, which make up nearly 70% of PC games released in Japan.〔
==Definition==

The term "Adventure game" originates from the 1970s text computer game ''Adventure'', which pioneered a style of gameplay that was widely imitated and became a genre in its own right. The video game genre is therefore defined by its gameplay, unlike the literary genre, which is defined by the subject it addresses, the activity of adventure.〔
Essential elements of the genre include storytelling, exploration, and puzzle solving.〔 Adventure games have been described as puzzles embedded in a narrative framework, where games involve "narrative content that a player unlocks piece by piece over time". While the puzzles that players encounter through the story can be arbitrary, those that do not pull the player out of the narrative are considered examples of good design.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Adventure game」の詳細全文を読む



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